Elements

In siege there are a very large number of elements that can be applied to attack and defence. They have greatly varying effects which depend on the armour type worn by the victim and wether they have resistances or weaknesses.

Blunt


Blunt is a form of damage that usually involves great amounts of force being applied. This can be from blugeoning with a heavy object, a crushing pressure or a force of an explosion. Blunt is currently the 11th most damaging element in Siege. This element can be amplified using the 'Bone crusher' ability.

Chemical


Chemical is a form of damage that involves killing living cells. This can be done using acids, toxic liquids/ gasses, radiation and poisons. Chemical is the 9th most damaging element in Siege and can be amplified using the 'Analphyleptic shock' ability.

Piercing


Piercing is a form of damage that involves thrusting a small point to punture through, impale or penetrate the victim. This can be from spears, arrows, bullets and fangs. Piercing is currently the 12th most damaging element in Siege, Better only than slashing. This element can be amplified using the 'Mercurial thrust' ability.

Slashing


Slashing is a form of damage that involves cutting or scratching a victim. This can be in the form of swords, claws and axes. Slashing is currently the weakest element in Siege, however it has a variety of upgrades. These are the 'Bleeding', 'Servere bleeding', 'Sever limbs' and 'Perfect slice' abilities.

Arcane


Arcane is a form of damage that invokes the power of magic. It usually uses spiritual energies to harm the victim. Arcane is the 10th most damaging element in Siege. It can be amplified using the 'Rhabdophobia' ability.

Fire


Fire is a form of damage that involves the use of heat to damage the victim. It usually uses either fire or any source of heat. It is the 8th most damaging element in Siege.

Holy


Holy is a form of damage that invokes the powers of the Gods. These are usually from blessed equipment or through prayer. It is the 8th most damaging element in Siege.

Ice


Ice is a form of damage incurred through coldness. This is done through either ice itself, cold based spells or through freezing. It is the 5th most damaging element in Siege.

Lightning
Lightning is the form of damage that electrocutes its victims. This is done through high doses of electricity provided by electrical generators or magic. It is the 4th most damaging element in Siege.

Water


Water is the form of damage that can either drown or react with certain victims. This is done through water cannons or magic usually. It is the 6th most damaging element in Siege.

Dark matter


In Siege, Dark matter is a volatile element that reacts with many elements and has the odd characteristic of absorbing light, giving it its 'dark' appearance. It can be used through science or magic. It can be changed into a solid form or an 'aura' form. In solid state, it can be given exessively sharp edges. One race in particular, the Trushal, using scientific technology have created blades so sharp that they can cut through the fabirc of time and be used for time travel. It costs 150 Kronum for attack or defence. It is the 3rd most damaging element in siege. Critical hits do not apply for this element and are counted as normal hits.

Plasma


Plasma is the state of high energy ionized gas that can be used as a weapon through superheating lasers. It is an element that is used through science. It can be fired from a gun or cannon, or can be cast around an object, to create a superheated aura. Plasma burns through its victims causing horrific damage. It costs 200 Kronum for attack or defence. It is the 2nd most damaging element in Siege. Critical hits do not apply for this element and are counted as normal hits.

Red Matter


Red matter is the single most reactive element in the universe. It can only be used using extreme magical powers or by being attatched to a red matter crystal or alloy. Other than those two matterials, red matter reacts with everything in the known universe. The only reason it can be seen is because it turns red during an exothermic reaction with oxygen, giving it its name red matter. Red matter, reacts with most materials by causing a massive series of microscopic explosions, other materials, it simply reacts by melting. It costs the base attack/defence multiplied by 10 to judge the price of red matter.

For example: unit has 10 attack and 5 defence

Price of red matter = 10 + 5 = 15 x 10 = 150 Kronum

Red matter is rated as it is, the single most damaging element in siege coming in 1st place. Critical hits cause the red matter user to be unable to attack or defend for one turn. No damage is done to the victim by rolling a 1.